Returning projectiles poe. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Returning projectiles poe

 
21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunningReturning projectiles poe  Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem

Divergent lightning trap pretty much doubles your damage with the returning projectiles. In a game where standing still for more than 1 second is killing yourself, having to wait 3 seconds for a projectile to return is just BS. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. Barrage. Share Sort by:. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Frost Blades. "Projectiles from supported skills deal less damage" Sounds the same to. Level: 1–20. Chaos Orbs. One such reward is Alternate Quality Gems!. 65% for the split projectiles, 50% for anything returning. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. It requires Level 31. Based on the description, it does support both spell and attack skill. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Path of Exile Wiki editing functions. POE. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning. Brutal Restraint: Look for 5% increased Dexterity mod. Requires a Dagger or. Infuses your melee weapon with molten energies to attack with physical and fire damage. 2) Double Curse Setup - With a +1 Curse Carnage Heart, Leap Slam + Hextouch +. 21 Best Bow Build - Top 5 Best. After traveling a short distance the projectiles enter a second form. ninja is not affiliated with or endorsed by Grinding Gear Games. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. 1. Patch note: Simplified projectile returning. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Adjustments made for more self-comfy. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. Since returning projectiles support will let the. -----Stream and social media-----Streaming daily at 11:00 am U. Lightning Arrow - Your primary skill, shoots projectiles that deal elemental damage. You can probably do dex or int stacking. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. The projectiles will return if they hit a target and do not pierce/fork/chain from them. So one projectile per set of projectiles can hit the same target again, but not several. The current league starter meta in Path of Exile offers a diverse range of powerful builds, with surprising outliers and unexpected success stories. 00 sec Critical Strike Chance: 5. Returning Projectiles Support is a new Dexterity Support Gem. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Corrupted. Only one projectile behavior can be applied each time a projectile hits a target. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. It will then fire projectiles out in all directions from that point, which will travel for a short time. The projectiles will return if they hit a target and do not pierce/fork/chain. Brutal Restraint: Look for 5% increased Dexterity mod. 16% reduced Attack Speed to 16% increased Attack Speed. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 22In this video I go over a potential use for the new Return Projectile Support that. Life: 5,092 155%. You will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. " Previously the node required you to hit something to proc the return behavior. Attack, Projectile, Channelling, Chaos, Bow. Quote this Post. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Effectiveness of Added Damage: 62–78%. Deals (7–949) to (10–1423) Physical Damage. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. I'm not hardcore enough to have a Nimi's ring, but I suspect this build would work wonders with %100 return projectiles. Anomalous Faster Projectiles Support. Anomalous Returning Projectiles Support 22%. That's because they are not final yet. The rule is only one of the projectiles from a set created at the same time can hit at a time. Simplified projectile returning. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. This means that if you had pierce, fork, and chain supporting the. Fires a returning projectile that can be caught. Attack Speed: 50% of base. Attack Projectiles Return to you from final Target. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets. Secondary projectiles of TS never returned AFAIK, same for scourge arrow. 5 or 87. 38 seconds to kill mino, 40. You can get +3 pierce from the tree for a few nodes. ago. Volcanic Fissure. On the way back set of fired projectiles still have the limitation of hitting the target once. With the new Returning Projectiles gem introduced in Patch 3. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. This. Requires a Dagger or Claw. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. The Fireball projectiles trigger and randomly fly outwards. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. 12. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. 1. You probably didn't notice but none of the new supports have their values listed in the patch notes. Projectiles Pierce > Fork > Split > Chain according to mark. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile. The projectiles will return if they hit a target and do not pierce/fork/chain from them. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). You can only acquire this passive through Anointment (using Oils) on an Amulet or valid Blight Unique item. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Now add in a 21 snipers mark and the. Forever Exiled, A Path of Exile Podcast-----Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, SSF, Item. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. Use Venom Gyre to clear maps and deal with bosses, with Fork Support you will always create tons of. Once it's hit one target, a regular projectile cannot hit the same target again. 5% increased Projectile Damage This is a Support Gem. If a projectile lasts for an explicit duration like. Socketed Gems are Supported by Level 20 Greater Volley. PROs. In addition, it increases your Dexterity by 36, but the real value is in its effect on projectiles. staudd Cockareel • 11. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Skills gems that create projectiles usually have the Projectile or Bow gem tag. (2–75) to (3–113) Added Fire Damage. Base duration is 2. Requires Level 38. 20. • 8 mo. Projectiles from Supported Skills Return to you from final target. Cremation. It ruins any single-target skill that can take advantage of multiple projectiles, like Barrage, and is also less efficient for clearspeed than other projectile mechanics. This passive synergizes well with the Bow Mastery that. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. This sounds interesting when used with Scourge Arrow ASSUMING the secondary projectiles can return to you. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. 1. 00 sec. Roughly 3,5x-4,5x Splinters to give a range. Level: 1–20. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Cobra Lash has been added to the game. Mechanics. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Return: By default with for example Returning Projectiles only primary arrow will return. If Point Blank is allocated, it is a roughly 1. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. It causes projectiles to return and pierce all targets while. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Chris' post: All projectiles now behave like arrows. Can Store 2 Use. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. At the same time, the Pathfinder class grants very high Poison and Chaos Damage bonuses from Attack skills, making it one of the most powerful DoT classes in. The 3 secondary projectiles is the damage dealing portion of the skill. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. All projectiles have a speed, which can be altered by. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. First impressions: This notable is nothing special. Projectiles from Supported Skills Return to you. Quality 23. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 38=5. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. ago. Pinpoint Support. Return Projectiles don't work with ball lightning even though tooltip says they do. It also doesnt come up in pob at all for me. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. +29% to lightning resistance +49 to dexterity 28% increased projectile damage projectiles return to you at end of flight projectiles are fired in random directions Flavour Text: Too much of something is bad enough; too much of nothing is. Anomalous Returning Projectiles Support. • 3 mo. Some gameplay situations become very difficult without the. )Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. This can only be done with the hydrosphere gimmick. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online [LOOTFILTER] NeverSink's itemfilter & FilterBlade - V8. yobobly •. 22 Build Locked post. It causes projectiles to return and pierce all targets while returning. That being said projectiles returning is always the last step so chain would not work again after a. 1Skill functions and interactions. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. Projectiles from Supported Skills Return to you. Requires Level 12. it'll follow the same rules as most everything else that triggers. " Instead, it now provides "Returning Projectiles have 150% increased Speed. First to all, it's an attack not a "SPELL", and the projectiles do both damage physical and cold, "melee" damage and melee damage bonus not apply to projectiles, so how this is a mix melee and projectiles you have to be very careful with the gems, because "melee physical damage" gonna give you a lot damage at initial hit, but doesn't count for. Attack, Projectile, Chaos, Duration. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. For example, with Greater. its a good support for straight up damage (39% more). 0. It can be used with any Melee Weapon, which makes it very. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). The projectiles return to the source. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile Damage A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. This thread has been automatically archived. It also can only hit each enemy once as it returns, so even if it did chase you, you couldn't run circles around an enemy to hit them multiple times with that same returning. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. Poison Molten Strike. Shrapnel Ballista. 46 so about 5. Supports attack skills. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Divergent Returning Projectiles Support is a new Dexterity Support Gem. "Projectile skills deal less damage" Sounds global. It does not grant a bonus to your. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. After a short preparation time, you attack repeatedly with a ranged weapon. While focusing on racing and group play in the past. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. The most interesting of which being Returning Projectile Support, which allows all Projectiles to. Molten Strike + Returning projectiles league start. Last bumped on Apr 9, 2023, 1:23:36 AM. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Below are all the new and changed gems in Path of Exile: The. The order is Split > Pierce > Chain > Fork > Return. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. Advertisement Coins. I know shotgunning (hitting multiple times with the same cast/attack upfront) is something a skill either can or. The wiki even. Requires an Axe, Mace, Sceptre, Staff or Unarmed. 00 sec. 21 Crucible. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. GGG has the following to say about projectiles that "fade". Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. The original projectile disappears and two new projectile travel past the enemy away from each other at a 120º angle. In most cases, yes. Some gameplay situations become very difficult without the ability to use movement. " Previously the node required you to hit something to proc the return behavior. Level: 1–20. 217, almost 22% more damage. Projectiles from Supported Skills deal (61–70)% less Damage while Returning The above modifier behaves like a modifier to 'projectile damage' or 'damage with hits'. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. Base duration is 6 seconds. l don't believe there are arrow skills that explode at the end of travel like. So you probably could tune the build for it to still hit your feet, but idk for sure. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Barrage Support now has a Cost and Reservation Multiplier of 150% (previously 160%). Soulrend. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. now that is a big difference! surely worth considering the swap for single target. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. • 2 yr. if they are mobile its a lot less than that. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Now converts 60% of physical damage to chaos damage (from 50%). Cobra Lash Deadeye Midgame Build Guide Path of Exile 3. Attack, Projectile, Chaos, Duration. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. Simplified projectile returning. View Staff Posts Post Reply. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Now, this interaction noticeable works as expected most of the time, and the projectiles are returning to you. 46/4. Anomalous Returning Projectiles Support, Returning Projectiles Support. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Frostbolt interacts with Ice Nova and Vortex, allowing those spells to be cast on Frostbolt projectiles instead of the player. Thanks to this, I think it's the best single trap. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. iKneadDough • 5 mo. Currently spectral shield throws shield will not return after its final chain. Scourge Arrow is currently one of the best Bow Skills for any Bow build that uses Ailments to deal Damage. You only get one returning hit per projectile fired regardless of how many it splits into. (2-75) to (3-113) Added Cold Damage. Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby Enemy. Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Level 20. poe. Only one projectile behaviour can be applied each time a projectile hits a target. . Multiple projectiles emitted at exactly the same time can no longer hit the same target. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. That basically means a LA char with VC deals twice as much dmg as one with RP support. 16 Scourge League. 4. (50–75) % increased Physical Damage. It used to be the meta with Spark ("Spork"). Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less DamageWith lesser volley, you can easily hit with 3 returning projectiles. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Rolling Magma (previously known as Magma Orb) is a spell skill that launches a projectile that bounces on a parabolic curve that explodes on impact dealing. It's basically a 39% more damage support if you manage to hit with the returning projectile. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. 3. This Notable Passive Skill offers a unique mechanic that can. 2. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. ago. Flame Wall adds fire damage to projectiles that pass through it. 20 % reduced Projectile Speed. Will sub-projectiles created by split/fork/chain count towards this? F. poe. To all the people getting excited about this, the return projectiles from split do not shot gun. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Return is the same mechanic - return projectiles essentially count (at least they did when. We now take our 158277 corpse life and multiply it by 3. 22 In this video I go over a potential use for the new Return Projectile Support that is. Edited: who on earth put B on the left. 55%+ projectile speed. Hey guys, returning projectiles cast on crit ice spear occultist build is here. " Thanks for correcting my noob moment of 2016. Divergent Venom Gyre is an Alternate Quality gem of Venom Gyre. Only works with Bows and Wands. It does not grant a bonus to your character, but to skills in sockets connected to it. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Or the other way around, you'll deal 50% less dmg overall. Projectiles which. It does not grant a bonus to your. yobobly •. 2Gem level progression. It does not grant a bonus to your. Yes and no. At this point, we only know 7 of the new support gems. Return has fourth priority for projectile behaviors, preceded by pierce, fork and. Its possible that deadeye node that chains on ground hit would fall under the same conditions. For players who like to blast through the game on a budget and want a build that is. ) and we can guarantee all the split. It is REALLY important that if you plan to play (or criticize :P) this build, you watch the attached video!Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. ; Fast Mapping ; Smooth Gameplay : No need to position or target directly as Unseen Strike handles this for us ; Easily hit Max CF stacks on enemies: multiple. Requires a Melee Weapon. Now all effects that cause projectiles to return do so in any case that they can. It does not matter if the projectile is traveling "forwards" or is "returning". 0d. Anomalous Returning Projectiles Support. Projectiles from Supported Skills Return to you. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. Returning Projectiles Support: 38: Cast On Critical Strike Support: 38: Multiple Traps Support: 8: Slower. the difference between the total dps increase from. PROs. Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. 3. B) take the distance from it's "returning" position, so a regular albeit nice interaction or being able to have farshot effect but also be close to the target (preferred playstyle for maximum nimis damage on my KB. Returning Projectiles Support is not implemented properly in PoB. 65 sec. 5% increased Projectile Speed This is a Support Gem. Fun and easy gameplay ; spending 290 life after the initial Corrupting Fever skill cast resets the skill duration so simply run and cast vulnerability / reap as required. Finally we can take advantage of Projectile Speed sources to increase thie hits of our unseen strike skill. with slower projectiles it took 7. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Venom Gyre - Path of Exile. According to sources like wiki, the "returning projectiles" should work with stuff like ballistas, mines, etc. This notable really only helps with. net Kraxizz. One of the best Trap builds in Path of Exile 3. Nimis. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. The actual mechanic here on the notable says that the projectiles returned to you. 98=4. vengeant cascade is op in the current state. Level: 1–20. Returning projectiles can hit the same enemy a second time, yes. VC was a 100% more damage anoint (which are usually only around 10% more damage), so that was in a league of its own. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Cast Time: 0. Returning Projectiles Pierce all Targets. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. 22. This means that if you had pierce, fork, and chain supporting the. MayTheMemesGuideThee. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging.